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If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. ASSASSINS CREED: BROTHERHOOD v1.00 +8 TRAINER (3.89MB) ASSASSINS CREED: BROTHERHOOD +16 TRAINER (96.1KB) ASSASSINS CREED: BROTHERHOOD v1.01 +19 TRAINER (97.1KB) ASSASSINS CREED: BROTHERHOOD UPLAY v1.03 +7 TRAINER (1.52MB) Search for related.

This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: See this topic for additional helpers: viewtopic.Your IP address has been temporarily blocked due to a large number of HTTP requests. I may check it sometimes this week :p Busy bee here One of them will do what I showed above (not identical, but on the lines of that):Īnd al,7 // if this is 1, then the entity_id pointer is Ezio's You'll get a list of instructions that access various offsets in your range. Then use exceptions breakpoints and debug a big range starting from Entity till Entity+200, let's say. To simplify: find Entity (it's located at a certain offset in World). Test rax,rax // result here is Entity (our player entity attached to the vehicle) Original file to replace broken file assassins creed brotherhood v1.3 14 trainer.exe.
ASSASSIN CREED BROTHERHOOD TRAINER HOW TO
Mov rax, // rax here is the WheeledVehicleActor structure (the structure with the Boost) How to repair file Neighbours From Hell.exe.


So this Brute issue will have to be properly fixed in order to continue using all the functions 100%. Unfortunately this also sort of breaks the invisibility script if you are using it, because the Player Status thing keeps it updated every time. This will allow you to still use all the options, without getting the bug. It's almost acting as if the One-Hit Kill mode is enabled, but it's not enabled at all.Įnable the Player Status section, then turn it off again as soon as all the addresses are collected, now right-click > Group Config > Uncheck 'Hide children when deactivated'. This only seems to happen with the Brute type enemy. They fall down and it seems as if they're dead, but then you're instantly spotted by them (despite being on the floor), and they remain there constantly targeting you. When enabling the 'Player Status' section, Brutes become bugged where they don't die after getting killed - if that makes sense. It doesn't seem to be normal item values. I'm not sure what the game uses for that. Only thing I'm looking for now is maybe find a way to modify the inventory for Shop Quest items. No idea how that happened, nor can I tell right now if it was caused by the table or not. (I also can't buy it anymore now due to being a Shop Quest now). For example I already have the Spada Lunga since Sequence 1, while it only becomes available as a Shop Quest in Sequence 6. Some interesting side effect that occurred in my game - not sure if it was a game bug or caused by the table somehow I was able to purchase some equipment without having completed the Shop Quests.
